So I am creating a robot gr4dalek with a Mecanum drive. I thought omni-drive -- I can drive in all directions. When on manual I need to give angle direction and speed. So gamepad. Also, keep it simple, I didn't want to use pygame, tell me more about bloat processing.
So I am playing with the possibilities of micropython - the python interpreter in the embeded microcontroller enviroment. Using the STM32F4Discovery board.
Currently I am driving 4 character displays (HD lcd1602) with I2C controllers (ebay) via one STM's i2c line. Creating a game of snake :").
The source code is available on my github repo here.
Take a look and envy!
I've written a simple python script which uses svgwrite module for generating chessboard of various styles in svg format.
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I recently needed a layout whose height would be automatically set to the sum of heights of inner child elements. So when there are TextInputs and the user writes more lines of text, the layout will suitably change its height. Celý příspěvek
Recently I have created a Python openCV "frontend" which allows a creation of computer vision algorithms by simply writing down their comma separated names. It creates a nice square widget chain where every "step" algorithm has its own picture and info string. Interested? Keep reading!
- GameDev engine
- it uses only Python 2.7.3 (22-10-2015)
- difficult creation
- physics engine
- only very simple one included
- can be combined with
- Kivy is multiplatform gui engine
- win, mac, linux and even Android
- GPU accelerated
- Free MIT licence
- KivEnt is a Game Engine designed for the Kivy Framework
- physics library:
- Python 3
- Open python Qt wrapper
- doesn't support QT5.X (25-10-2015)
- Commercial license for proprietary use
Physical engines only
- 2d only
- awsome used in Pixar movies, Blender and NASA
- Python 2 & 3
- 2d only
- pythonic - usefull with pygame, pyglet and others
- only python 2.X